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/* |
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* Copyright (C) 2009 by Pieter Palmers |
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* Copyright (C) 2009 by Arnold Krille |
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* |
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* This file is part of FFADO |
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* FFADO = Free Firewire (pro-)audio drivers for linux |
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* |
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* FFADO is based upon FreeBoB. |
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* |
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* This program is free software: you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation, either version 2 of the License, or |
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* (at your option) version 3 of the License. |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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*/ |
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#ifndef DICE_FOCUSRITE_SAFFIRE_PRO24_H |
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#define DICE_FOCUSRITE_SAFFIRE_PRO24_H |
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#include "dice/dice_avdevice.h" |
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#include "libieee1394/configrom.h" |
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namespace Dice { |
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namespace Focusrite { |
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class SaffirePro24 : public Dice::Device { |
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public: |
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SaffirePro24( DeviceManager& d, |
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std::auto_ptr<ConfigRom>( configRom )); |
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~SaffirePro24(); |
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bool discover(); |
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void showDevice(); |
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bool canChangeNickname() { return true; } |
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bool setNickName( std::string name ); |
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std::string getNickName(); |
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/** |
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* @brief A standard-switch for boolean. |
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* |
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* If you don't like True and False for the labels, subclass and return your own. |
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*/ |
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class Switch : public Control::Boolean |
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{ |
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protected: |
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friend class Dice::Focusrite::SaffirePro24; |
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Switch(Dice::Device::EAP*, std::string name, size_t offset, int activevalue); |
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public: |
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bool selected(); |
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bool select(bool); |
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private: |
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Dice::Device::EAP* m_eap; |
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bool m_selected; |
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size_t m_offset; |
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int m_activevalue; |
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fb_quadlet_t m_state_tmp; |
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}; |
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class MonitorSection : public Control::Container |
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{ |
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protected: |
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friend class Dice::Focusrite::SaffirePro24; |
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MonitorSection(Dice::Device::EAP*, std::string name); |
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private: |
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Dice::Device::EAP* m_eap; |
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Switch *m_mute, *m_dim; |
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std::vector<Switch*> m_mute_affected; |
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std::vector<Switch*> m_dim_affected; |
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std::vector<Switch*> m_mono; |
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}; |
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private: |
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class LineInstSwitch; |
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LineInstSwitch *m_ch1, *m_ch2; |
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class LevelSwitch; |
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LevelSwitch *m_ch3, *m_ch4; |
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MonitorSection *m_monitor; |
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}; |
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} |
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} |
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#endif |
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// vim: et |
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